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With some exceptions, like the adorable Elise, Fates' protagonists are cynical, and its irredeemable villains make for one of the series' darkest games yet. While Fire Emblem has never shied away from depicting the brutality of war, it typically has enough moments of levity that the darkness doesn't become all-encompassing. Further problems, like questionable supports, a bizarre face-touching minigame and needing to marry off young characters to unlock all the characters didn't help, either.Īll of this is made worse by Fates' needlessly grim tone.
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Between the ridiculous outfits for female characters (such as armored thongs on Nohr's knights), to the way cutscenes frequently sexualize Camilla - the player character's sister - many fans found the games uncomfortable. Outside of its story, Fates has other issues, mainly how objectifying it was. While Awakening certainly had some fan-service, Fates took it to an extreme. Revelation isn't much better, throwing all pretense of logic out the window to introduce an army of invisible zombies that were secretly behind everything. This motivation could have allowed for plenty of interesting moral dilemmas, but such opportunities are frequently squandered. Instead of exploring the ethics of necessary evils, Nohr's story is a one-dimensional invasion where the player must stand back and let cartoonish super-villains decimate innocents for arbitrary reasons.
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Nohr's motive for invading is paradoxically only explained in Hoshido's campaign, in which it's explained that she conquers other nations only for the resources to feed her starving people. However, their goals are poorly-explained and contradictory. The story revolves around a conflict between the kingdoms of Nohr and Hoshido, respectively modeled after European and Japanese culture. Fire Emblem is known for its interesting worlds and well-developed conflicts, so it's strange that Fates' world-building is lacking.
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